Testing Mobile Games In Unity Without Building Them!
Ok soo…. I didnt know this, so forgive me if I’m late to the party. I’m going to go over how to test a game being developed in Unity on an iPhone.
All you literally have to do is get your game to a testable state, however you see fit then:
- Install iTunes on your PC. WHAT?!? Since when could we do this?
- Connect your phone via USB to your computer.
- Accept all the conditions
- Download Unity Remote 5 from the app store
- Go to Edit > Project Settings > Editor then change the Device to Any iOS device.
Open the app, then click play in Unity and viola! You can test your Debug.Log() stuff and make sure everything is working as planned before building.
I have noticed the quality of the visuals take a steep dive when running the application on your phone this way, but building it and running it that way will keep the quality to where it was in the Unity editor.
Apple has done a great job at making it super hard to test applications on their devices without a provisioning profile set up which costs money. If you’re made of money, go ahead and get the provisioning profile set up and test your apps this way if you can, but for most of us we need a quick and easy way to test things. This is how! Enjoy!