Starting with HDRP

So in this article, I mentioned you should export your scene as a package to import into a new project.

Installing the Universal Render Pipeline | by Gerald Clark | Medium

Im just going to simply import the package I made at the time of this article into a new project, install the High Definition RP and go from there. There are other ways to do this. None of them are all that straight forward however. You can export the URP scene and import that into an HDRP project, revert all the materials back to SRP then convert them to HDRP, but thats time consuming. ANYWAY. So after I did that, this is what the scene looks like:

SO this is perfect. Fully pink. Game complete. Steam here we come.

But foreal, the way to change these materials over to HDRP is simple. Go to Window > Rendering > HDRP Wizard. This lovely tool should pop up.

With a simple click of a button, everything is converted. Convert all built in materials to HDRP.

Can I get a SHEWWW WEE?

So… why HDRP?


The Universal Render Pipeline has a lot of cool options, but lets check out some of the HDRP options.

First, checkout one of the materials on one of your objects in the scene. I’m looking at one of the column pieces here. Look at all these things!

This is just an HDRP Lit material shader… If you look at the other shader options there Lit Tessellation, LayeredLitTessellation, etc etc. I’ll get into all that later.

Check out the global volume options.

Fog, Exposure, Lighting, Ambient Occlusion,RayTracing... Whaaaaaaaaaaaat. In URP you ONLY get post processing…

So many cool things.

In the following articles I’ll cover some really cool differences and make this control room look insane! Your mind is gonna hurt when we cover bump maps.

See ya there!



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