Gerald ClarkUnity UI System: TextMeshPro and Font Asset CreationIf you’re not using Text Mesh Pro… c’mon man… it’s the GOAT for sure. Nothing against the basic text UI, but TextMeshPro just has so much…Jan 11, 2024Jan 11, 2024
Gerald ClarkUnity UI System: Buttons!In this article, I’ll go over buttons, but I want to start digging a little deeper into each of these topics because there is just SOOOOO…Jan 9, 2024Jan 9, 2024
Gerald ClarkUnity UI System: Canvas Scaler ComponentIn the Screenspace canvas types, the canvas scaler component’s UI Scale Mode option becomes changeable.Jan 3, 2024Jan 3, 2024
Gerald ClarkUnity UI System: Rect TransformUI Elements don’t have a normal transform component. They use a component called a Rect Transform. This component acts in much the same way…Jan 9, 2024Jan 9, 2024
Gerald ClarkUnity UI System: Canvas TypesIn Unity, there are a few different canvas types. Each one has it’s intended use. So in this article I plan on demystifying this! Onward!Dec 19, 2023Dec 19, 2023
Gerald ClarkUnity UI System: SpriteSheetsIn this article, I’ll be going over spritesheets in Unity!Dec 18, 2023Dec 18, 2023