Gerald ClarkDay 13: Shield Set Up and SetActive()This article will be rather short compared to the others so far. I wanted to break up the power up implementation since all three use…Apr 15, 2021Apr 15, 2021
Gerald ClarkDay 11: Coroutines With UnityOur game is looking nice. We have accomplished a lot so far, but we need to create some POWERUPS!!Apr 13, 2021Apr 13, 2021
Gerald ClarkDay 10: From Prototype To Work Of ArtWe finally have the basic functionality of our game fleshed out. We’re firing lasers and spawning enemies! Lets make our game look pretty…Apr 11, 2021Apr 11, 2021
Gerald ClarkDay 9: Spawning More Enemies!Right now we only have 1 enemy. When we destroy it, its just gone. Now what? Eventually we will have a game with a score board and several…Apr 9, 2021Apr 9, 2021
Gerald ClarkDay 8: Handling Collisions In UnitySo right now we have our player moving around with input from our end-user. We have an enemy that moves down the screen. We have lasers…Apr 8, 2021Apr 8, 2021
Gerald ClarkDay 7: Time.timeWe’ve got the boundaries for our player set up and the firing mechanic built into the game. Currently your laser will fire as fast as you…Apr 7, 2021Apr 7, 2021
Gerald ClarkDay 6: Boundaries and Keeping everything CLEAN!Now our player can move! If you have played around with this, you’ve probably seen that when you move to the edge of the screen the player…Apr 6, 2021Apr 6, 2021
Gerald ClarkDay 5: Simple Movement in UnityWe accomplished moving our player game object to the center of the game view with a simple line of code yesterday. Today we will work on…Apr 5, 2021Apr 5, 2021
Gerald ClarkDay 4: Understanding Transforms in UnityNow that all that git talk is out of the way, I’m going to go over the concepts to help understand how to move your object in Unity.Apr 4, 2021Apr 4, 2021