Gerald ClarkUnity Physics — Physics MaterialsPhysics materials are an asset we can apply to a collider and give it physical properties. For example, we can add a physics material to a…Jul 6, 2024Jul 6, 2024
Gerald ClarkUnity Physics — TriggersI’ve covered triggers in my past articles but this is a little deeper dive. Just for clarity< I have a trigger collider set up with a…Jul 5, 2024Jul 5, 2024
Gerald ClarkUnity Physics — Wheel CollidersThis article might be long, so…not sorry.Jun 23, 2024Jun 23, 2024
Gerald ClarkUnity Physics — Mesh CollidersSurely you’ve seen mesh colliders in your time working with Unity. What ARE they though?Jun 22, 2024Jun 22, 2024
Gerald ClarkUnity Physics — TerrainTerrain is an awesome way to handle having realistic ground collision. Putting a simple box collider on top of an uneven surface looks and…May 26, 20241May 26, 20241
Gerald ClarkUnity Physics — Basic CollidersIn this article, I’ll cover some basic colliders and how to set them up.May 23, 2024May 23, 2024
Gerald ClarkUnity Physics — RigidbodiesThis article will cover Rigidbodies within the context of a 3D scene.May 16, 2024May 16, 2024