Gerald ClarkLayered Lit MaterialsWhile I’m using the Stone material and a plane I want to cover another shader type: Layered Lit.Dec 3, 2022Dec 3, 2022
Gerald ClarkTessellationNow that we’ve covered mesh displacement, I want to cover Tessellation. This requires a totally different shader. Before we were using a…Dec 2, 2022Dec 2, 2022
Gerald ClarkVertex and Pixel Displacement HDRPIn this article I want to cover something really cool you can do in HDRP.Dec 2, 2022Dec 2, 2022
Gerald ClarkHDRP MaterialsCompared to URP, the HDRP materials have a ton of options. I showed a few of these options in the previous article, but in this article I…Nov 30, 2022Nov 30, 2022
Gerald ClarkStarting with HDRPSo in this article, I mentioned you should export your scene as a package to import into a new project.Nov 30, 2022Nov 30, 2022
Gerald ClarkReflection ProbesReflection probes are basically like a camera in your scene that captures a spherical view of its surroundings and captures that view as an…Nov 28, 2022Nov 28, 2022
Gerald ClarkParticlesParticles are a cool way to add some atmosphere to a scene. They can be used for a lot more than that. Flames, Lightning bolts, Smoke, etc.Nov 15, 2022Nov 15, 2022
Gerald ClarkOcclusion CullingOcclusion Culling is a really cool way to deal with performance hits your game takes from visual, physical assets. In this article, I’ll go…Nov 14, 2022Nov 14, 2022
Gerald ClarkURP Post ProcessingThis article will be kind of like all all-encompassing study of post processing in URP. It might be a little lengthy, but lots of info!Nov 13, 2022Nov 13, 2022
Gerald ClarkAltering Emission MapsIn the previous article, I covered how to simply change the color of a texture map. In that scenario I was covering how to do this with a…Nov 11, 2022Nov 11, 2022
Gerald ClarkAltering Texture MapsI do not own Photoshop, and I dont want to pay a monthly subscription for it only to use it every now and then for stuff like this, SO I’ll…Nov 10, 2022Nov 10, 2022
Gerald Clark4 Light Types in UnityThis article covers the 4 different light types in Unity and some practical use cases for each. Lets go!Nov 3, 2022Nov 3, 2022
Gerald ClarkCreating Custom SkyboxesIn this article I’ll cover how to make different skyboxes in Unity. The Universal Render Pipeline and Standard Render Pipeline, URP and…Sep 8, 2022Sep 8, 2022
Gerald ClarkInstalling the Universal Render PipelineIn this article I’ll cover how to get URP set up in your Unity project.Sep 6, 2022Sep 6, 2022
Gerald ClarkCreating A Sci-Fi Lab RoomSo after I covered some of the basics concerning level design I ended up with this!Sep 6, 2022Sep 6, 2022
Gerald ClarkHidden Shortcuts To Make Level Design EasierSo if you have any prior experience in Unity, you may have spent a lot of time dragging game objects around and individually changing…Sep 3, 2022Sep 3, 2022
Gerald ClarkGuide To Beautiful Games In Unity: FilebaseWelcome to a new series of articles that will cover all kinds of cool post processing effects lighting, particles, texture map…Aug 30, 2022Aug 30, 2022