InNerd For TechbyGerald Clark2.5D Game Development: Animations: Part 6 — Ladder ClimbIn this article I’ll go over how I set up a simple ladder climb mechanic.Aug 2, 2021Aug 2, 2021
InNerd For TechbyGerald Clark2.5D Game Development: Animations: Part 4 — RollingIn this article I’ll go over the way I set up the roll forward mechanic.Jul 29, 2021Jul 29, 2021
InNerd For TechbyGerald Clark2.5D Game Development: Animations: Part 3 — Ledge Grab SystemIn this article I’ll go over how to set up a ledge grab system.Jul 29, 2021Jul 29, 2021
InNerd For TechbyGerald Clark2.5D Game Development: Animations: Part 2 — JumpingIn this article I’ll quickly go over handling jumping animations.Jul 28, 2021Jul 28, 2021
InNerd For TechbyGerald Clark2.5D Game Development: Animations: Part 1: Idle >> RunIn this article I’ll go over a way of implementing an idle animation and a run animation. I’ve already imported some assets from Filebase…Jul 26, 2021Jul 26, 2021
InNerd For TechbyGerald Clark2.5D Game Development: Puzzles: Part 3 — Pushing ObjectsAfter wall jumping successfully to the top of the level, there is a box that needs to be pushed onto the slightly raised platform.Jul 22, 2021Jul 22, 2021
InNerd For TechbyGerald Clark2.5D Game Development: Puzzles: Part 2 — Wall JumpingAs promised, I’ll be going over wall jumping in a 2.5D environment. Lets get started.Jul 22, 2021Jul 22, 2021
InNerd For TechbyGerald Clark2.5D Game Development: Puzzles: Part 1 — Elevator SystemIn the next few articles I’ll be going over some different puzzle elements and how I approached them. This will cover things like elevator…Jul 20, 2021Jul 20, 2021
Gerald Clark2.5D Game Development In Unity: Moving PlatformsIn this article I’ll go over how to approach creating a modular moving platform system. I want to emphasis “modular”. There is always more…Jul 19, 2021Jul 19, 2021
Gerald Clark2.5D Game Development In Unity: CollectiblesIn this article I’ll set up a simple collectible and go over how to display this using a UIManager.Jul 17, 2021Jul 17, 2021
Gerald Clark2.5D Game Development In Unity: Physics Based Character Controller Part 2: JumpingIn the previous article I set up the movement for the player. In this article I’ll go over setting up a jump mechanic.Jul 17, 2021Jul 17, 2021
Gerald Clark2.5D Game Development In Unity: Physics Based Character Controller Part 1In the next series of articles I’ll be going over some basic 2.5D development topics for Unity3D. This Character Controller in Unity is…Jul 17, 2021Jul 17, 2021