Gerald ClarkMobile Games In Unity: Setting Up ShopIn this article, I’m going to go over setting up the shop panel. In this game, the player spends gems on items to help them progress…Oct 15, 2021Oct 15, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: InterfacesIn the last article I talked about the player’s attack set up. I mentioned something called IDamageable. Heres a link for reference: Mobile…Oct 13, 2021Oct 13, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Player Attack Set UpIn this article I’m going to cover how I set up the attack functionality for the player. Lets just get right into it.Oct 8, 2021Oct 8, 2021
Gerald ClarkMobile Games In Unity: Flip Sprite and Pause Walk AnimationIn this article I’ll quickly go over how to set up the sprite to flip and face the correct direction as well as how to get the sprite to…Sep 22, 2021Sep 22, 2021
Gerald ClarkMobile Games In Unity: Enemy MovementIn this article I want to go over how I’ve implemented the movement for the enemies. From here, you can handle this however you want. I…Sep 18, 2021Sep 18, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Enemy Design — Abstract ClassesRight now all the enemies are sharing the data in the Enemy class via their own individual scripts. What if I want the Moss Giant to have…Sep 8, 2021Sep 8, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Enemy Design- Class InheritanceIn this article I’m going to go over class inheritance. By now, setting up animations should be a breeze, so from here on, all my enemies…Sep 7, 2021Sep 7, 2021
Gerald ClarkMobile Games In Unity: Attack Animation Set UpThis article will be super short. You know how to make animations with 2D Sprites and you know how to set parameters in code. I’m going to…Sep 3, 2021Sep 3, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Camera Follow Using CinemachineIn this article I’ll briefly cover Cinemachine by setting up a simple camera follow functionality for this game.Sep 3, 2021Sep 3, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Jump Animation LogicIn previous articles I’ve demonstrated how to create animations using 2D sprites, and how to set up transitions from Idle to Running in the…Sep 3, 2021Sep 3, 2021
InNerd For TechbyGerald ClarkMobile Games in Unity: Animation Set Up- Idle, Run, and Flipping the SpriteIn this article I’ll cover a few different things. Setting up the idle animation, the run animation, and the sprite flip functionality.Aug 31, 2021Aug 31, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Player Jump Using RaycastIn this article I’ll go over setting up the jump functionality using a return type method to let us know whether we are grounded or not.Aug 21, 2021Aug 21, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Rigidbody Movement Set UpIn this article I’m going to begin setting up the 2D physics based character controller.Aug 21, 2021Aug 21, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Player Set UpIn this article I’ll go over setting up the player. Drop down into the “characters” folder in the project view. Find the Player and…Aug 16, 2021Aug 16, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Perspective vs Orthographic Camera: ParallaxIn this article I want to go over a really cool way to bring this level to life using parallax. Right now when I move my camera on the X…Aug 15, 2021Aug 15, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Android ReadyI’ve now switched over from that sample scene I’ve been working in to the official game scene for this asset package. When you first open…Aug 15, 2021Aug 15, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Tilemap CollidersTilemap Colliders are very useful when it comes to setting boundaries for your level. This collider will basically surround the tilemap…Aug 11, 2021Aug 11, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Prefab BrushesBy now, I’m sure you know what a prefab is. We can make a brush that handles painting the prefabs onto the level called a prefab brush.Aug 5, 2021Aug 5, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Animated TilesetsIn this article I’ll go over how to make an animated tileset so that I can add a flowing waterfall to the scene.Aug 4, 2021Aug 4, 2021
InNerd For TechbyGerald ClarkMobile Games In Unity: Understanding LayersIn the previous article I showed how to create a tile palette that can be used to paint the ground. I wanted to quickly go over the layer…Aug 4, 2021Aug 4, 2021