Gerald ClarkSpace Shooter: Adaptive Music with Wwise and UnityIn this article I want to go over how to set up some adaptive music using Wwise with our Space Shooter project.Jul 25, 2022Jul 25, 2022
Gerald ClarkSpace Shooter: Using Switch ContainersIn this article I want to go over how to set up a switch container. Theres several reasons to use them, but in this example I am going to…Jul 2, 2022Jul 2, 2022
Gerald ClarkSpace Shooter: Posting Wwise Events Through ScriptIn the last article we handled playing a sound from one of the built in Wwise components. I’ll dig into how to post events from a script in…Jun 22, 2022Jun 22, 2022
Gerald ClarkSpace Shooter: Posting Wwise Events — AKEvent ComponentIn this article I’ll go over 1 basic way to post an event from Wwise. The first way is simply with the AKEvent Component. There are lots…Jun 19, 2022Jun 19, 2022
Gerald ClarkSpace Shooter: Audio — Wwise IntegrationSo I realized a lot of the articles I wrote in the past are still very applicable today. Using what we have learned so far with Unity’s…Jun 17, 2022Jun 17, 2022
Gerald ClarkDay 14: Setting Up Score UIWe currently have no way to keep track of our score. This can be rather confusing compared to some of the other things we’ve covered so…Apr 17, 2021Apr 17, 2021
Gerald ClarkSpace Shooter: Shields and SetActive()For the Player’s shield I want to be able to give the player 1 free life. So when they collect the shield powerup, the shield appears. When…Jun 16, 2022Jun 16, 2022
Gerald ClarkSpace Shooter: Switch Statements and Speed BoostIn this article I’m going to implement a new powerup. When collected the player’s speed will increase for 5 seconds and then return to…Jun 15, 2022Jun 15, 2022
Gerald ClarkSpace Shooter: Triple Shot Power UpRight now I’ve got a cool little laser that I can fire and its all good, but I wanna get weird, so I made a triple shot power up.Jun 14, 2022Jun 14, 2022
Gerald ClarkSpace Shooter: CollisionSo we have enemies, we have lasers, we have movement, all thats left is EXPLOSIONS AND SOUND EFFECTS AND CINEMATIC CUTSCENES.. right?Jun 13, 2022Jun 13, 2022
Gerald ClarkSpace Shooter: Firing a LaserIn this article I’ll be going over how to fire a laser. I’ll quickly skim over the old input system implementation and then dig a little…Jun 9, 2022Jun 9, 2022
Gerald ClarkSpace Shooter: Player BoundsIn the last article I covered the movement of the player. In this article I’ll demonstrate how to set up some bounds for the player and how…Jun 8, 2022Jun 8, 2022
Gerald ClarkSpace Shooter: MovementThis article is going to cover movement. There are a few ways to go about this. I’ll show you my favorite ways. One way with the old input…Jun 7, 2022Jun 7, 2022
Gerald ClarkSpace Shooter Game: What is a Game Object? Tranform? Component? A Script?!Welcome to the first article in a series of articles that by the end will have demonstrated how to go about building a 2D space shooter…Jun 4, 2022Jun 4, 2022
Gerald Clark2D Space Shooter: Scrolling BackgroundI wanted to write up a quick article on how I achieved the scrolling background on my 2D Space Shooter game. I’ve checked out some…Jul 13, 2021Jul 13, 2021
Gerald ClarkDay 25: Adding Extras —Different Enemy TypesI’ve added a few different types of enemies:May 27, 2021May 27, 2021