Gerald ClarkThe Great Fleece: Main Menu > Loading Screen > Game: AsyncOperationIn this article Im going to talk about how to set up a Main meu that transitions from Main Menu to a loading screen, then to the game.Jul 8, 2021Jul 8, 2021
Gerald ClarkThe Great Fleece: Skipping CutscenesNot everyone wants to sit and watch a minute long cutscene when they play a game. Not everyone wants to be dropped right into gameplay…Jul 7, 2021Jul 7, 2021
Gerald ClarkThe Great Fleece: Audio Manager SingletonLets make a Singleton Manager for the Audio Manager!Jul 6, 2021Jul 6, 2021
Gerald ClarkThe Great Fleece: Game Manager ClassNow that we’re able to take the card from the guard and start our camera back at the normal position once the cutscene is over, I think its…Jul 6, 2021Jul 6, 2021
Gerald ClarkActivating Sleeping Guard SceneYou’re probably fully aware of how to activate the cutscene for the sleeping guard. There is a level collider called “Grab_Cutscene_Zone”…Jun 29, 2021Jun 29, 2021
Gerald ClarkThe Great Fleece: Security Camera Set UpLets talk about these security cameras. The ultimate goal is to animate them so that the “light” coming off of them moves back and forth…Jun 29, 2021Jun 29, 2021
Gerald ClarkThe Great Fleece: Coin DistractionIn this article I’ll show how I set up the coin distraction. Its pretty simple so this article wont be very long.Jun 27, 2021Jun 27, 2021
Gerald ClarkThe Great Fleece: Eyesight for the GuardsAs you could tell by the title, I’m going to demonstrate a simple way to give the security guards eyesight in the game. Once they see…Jun 23, 2021Jun 23, 2021
Gerald ClarkThe Great Fleece: Guard AnimationsIn the last article I walked through how to set up the AI for our guards. So now they are moving back and forth between their respective…Jun 16, 2021Jun 16, 2021
Gerald ClarkThe Great Fleece: Guard AIIn this article I’ll demonstrate how to set up a modular guard AI. We’ll be using 1 script for all three guards. Lets get into it!Jun 14, 2021Jun 14, 2021
Gerald ClarkThe Great Fleece: Camera AnglesIn this article, we’ll check out how to switch between different camera angles using a modular approach. We’ll only be using one script for…Jun 10, 2021Jun 10, 2021
Gerald ClarkThe Great Fleece: Prototyping MovementIn this article I’m going to be covering a few topics that will help you understand movement using the Nav Mesh and a point and click style…Jun 9, 2021Jun 9, 2021
Gerald ClarkThe Great Fleece: Adding Fade-Ins and Fade-OutsAs promised this article will cover how to set up fade ins and fade outs in Unity. The result will look something like this:Jun 8, 2021Jun 8, 2021
Gerald ClarkThe Great Fleece: Environment and LightingIn this series of articles I’ll be taking a look at The Great Fleece, a free asset package from the Unity Asset store. In this article I’ll…May 30, 2021May 30, 2021