Gerald ClarkObjective #4: Destructible BoxIn this article I want to cover a situation which pressing the interact button and holding the interact button do 2 different things to the…May 14, 2023May 14, 2023
Gerald ClarkObjective #3: Convert Drone ControlsThis game has a drone in it. After blowing up the car an d hacking the laptop, you can fly a drone around. Currently this is being handled…May 11, 2023May 11, 2023
Gerald ClarkObjective #2: InteractionsIn this game, the player is basically tasked with interacting with objects in the scene. When these objects are interacted with, the game…May 10, 2023May 10, 2023
Gerald ClarkObjective #1: Convert Player MovementIn this article I’ll go over my process for converting player movement from the legacy input system to the new input system in Unity. If…May 9, 2023May 9, 2023
Gerald ClarkSlightly Deeper Dive into InteractionsIn previous articles I’ve gone over Interactions briefly. Actions can have several different interactions and you can code out logic based…May 8, 2023May 8, 2023
Gerald ClarkUnderstanding 1D Axis Control Type and ProcessorsYou’ve probably played around with some of the action types and control types already. In this article I want to demystify the Axis Control…Apr 24, 2023Apr 24, 2023
Gerald ClarkCharge Beam Set UpIn this article I’m going to get a little experimental. You’ll see a slight change in the look of the application I’ve been working on…Apr 24, 20231Apr 24, 20231
Gerald ClarkBasic Scripting Set UpIn this article I’ll cover a basic set up when scripting the functionality for the actions we set up in the previous article.Mar 23, 2023Mar 23, 2023
Gerald ClarkBasic Action Types and ScriptingIn this article I’m going to demonstrate how to use different action types. To do this, I’m just going to create a simple cube in Unity…Mar 22, 2023Mar 22, 2023
Gerald ClarkInput Action AssetsSo you have the New Unity Input system installed. What now?Mar 21, 2023Mar 21, 2023
Gerald ClarkInstalling The New Input SystemThe new input system in Unity is an awesome tool. Before this, in order to hear inputs from the user, one would have to write something…Mar 6, 2023Mar 6, 2023