Gerald ClarkAudio Programming: The Sine Wave!As I’m sure you’re aware, there are many different types of waves: square waves, triangle waves, saw, pulse, etc etc..2 min read·Jan 19, 2024----
Gerald ClarkAudio Programming: AliasingToday I want to talk about one of the fundamental aspects of digital signal processing (DSP). Aliasing!2 min read·Jan 12, 2024----
Gerald ClarkAudio Programming: Sample Rate and Bit DepthAudio is where my whole game development/programming journey began! I love audio and I aspire to work in the game audio field, so I’m…3 min read·Jan 12, 2024----
Gerald ClarkUnity UI System: TextMeshPro and Font Asset CreationIf you’re not using Text Mesh Pro… c’mon man… it’s the GOAT for sure. Nothing against the basic text UI, but TextMeshPro just has so much…3 min read·Jan 11, 2024----
Gerald ClarkUnity UI System: Buttons!In this article, I’ll go over buttons, but I want to start digging a little deeper into each of these topics because there is just SOOOOO…4 min read·Jan 9, 2024----
Gerald ClarkUnity UI System: Rect TransformUI Elements don’t have a normal transform component. They use a component called a Rect Transform. This component acts in much the same way…3 min read·Jan 9, 2024----
Gerald ClarkUnity UI System: Canvas Scaler ComponentIn the Screenspace canvas types, the canvas scaler component’s UI Scale Mode option becomes changeable.2 min read·Jan 3, 2024----
Gerald ClarkUnity UI System: Canvas TypesIn Unity, there are a few different canvas types. Each one has it’s intended use. So in this article I plan on demystifying this! Onward!3 min read·Dec 19, 2023----
Gerald ClarkUnity UI System: SpriteSheetsIn this article, I’ll be going over spritesheets in Unity!3 min read·Dec 18, 2023----
Gerald ClarkWork Life BalanceIt’s been several months since I wrote anything in regards to parenthood and the challenges that come with it. Lots to update!5 min read·May 26, 2023----