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Gerald Clark
Gerald Clark

67 Followers

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2 days ago

Basic Scripting Set Up

In this article I’ll cover a basic set up when scripting the functionality for the actions we set up in the previous article. My goal is to simple print a message to the console when the correct key bindings have been pressed. Lets start with the Fire action. First, I…

Unity3d

5 min read

Basic Scripting Set Up
Basic Scripting Set Up
Unity3d

5 min read


2 days ago

Events

Events are like specialized delegates. They allow us to create a type of broadcast system where other classes and objects to subscribe and unsubscribe to our delegates. In this scene I’ve created 3 cubes and a button. …

Unity Game Development

2 min read

Events
Events
Unity Game Development

2 min read


3 days ago

Basic User Interface

In this article I’ll go over some User Interface basics in Unreal Engine 5. Once you’ve got the engine installed, you can create a new project by selecting the “Launch” button from the installed Engine Version. This will bring up a window that allows you to decide from a bunch…

Unreal Engine

4 min read

Basic User Interface
Basic User Interface
Unreal Engine

4 min read


4 days ago

Basic Action Types and Scripting

In this article I’m going to demonstrate how to use different action types. To do this, I’m just going to create a simple cube in Unity, give it movement, “sprint” movement, a fire ability, and a self destruct ability. This will help me demonstrate a few different basic action types. …

Unity Game Development

4 min read

Basic Action Types and Scripting
Basic Action Types and Scripting
Unity Game Development

4 min read


5 days ago

Input Action Assets

So you have the New Unity Input system installed. What now? In order to actually start using the new input system, you need to create something called an input action asset. For my project, I created a folder called Input in the assets folder. From there, I simply right click…

Unity3d

2 min read

Input Action Assets
Input Action Assets
Unity3d

2 min read


Mar 6

Installing The New Input System

The new input system in Unity is an awesome tool. Before this, in order to hear inputs from the user, one would have to write something like Input.GetKeyDown(KeyCode.E) to read the input of the E key. Its simple, and fairly straight forward, but other situations may arise that make this…

Unity3d

2 min read

Installing The New Input System
Installing The New Input System
Unity3d

2 min read


Mar 6

Installing Unreal Engine

You read that right.. we’re starting from absolute scratch with these articles. Unreal Engine is an amazing tool for game developers. There is always debate on which engine is better. Unity or Unreal? My answer: “who cares? Get to work…” They’re both insanely useful and SO huge its impossible to…

Unreal Engine

2 min read

Installing Unreal Engine
Installing Unreal Engine
Unreal Engine

2 min read


Jan 2

Delegates

What the heck are delegates? Delegates can be thought of as a variable that holds a method or several methods. To declare a delegate: Use the keyword delegate. Give it a method signature. The method signature is going to be of the type of method you want to hold. And…

Unity3d

3 min read

Delegates
Delegates
Unity3d

3 min read


Dec 31, 2022

Testing Mobile Games In Unity Without Building Them!

Ok soo…. I didnt know this, so forgive me if I’m late to the party. I’m going to go over how to test a game being developed in Unity on an iPhone. All you literally have to do is get your game to a testable state, however you see fit…

Game Development

2 min read

Testing Mobile Games In Unity Without Building Them!
Testing Mobile Games In Unity Without Building Them!
Game Development

2 min read


Dec 14, 2022

10 Months In!

Its been a little bit since I wrote about my journey establishing a career in game development and being a dad at the same time. Long story short, I think I’ve finally broken in. I’m not at a big time studio like Activision or anything, but I am with a…

Dads

2 min read

Dads

2 min read

Gerald Clark

Gerald Clark

67 Followers

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