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Gerald Clark
Gerald Clark

73 Followers

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6 days ago

Work Life Balance

It’s been several months since I wrote anything in regards to parenthood and the challenges that come with it. Lots to update! I’ve been working at TruPlay Games for about 6 months now. Luca is walking, running, trying to say things to me, eating real food, had RSV, had COVID…

Health

5 min read

Health

5 min read


May 15

Unity’s New Input System Thoughts

I’ll just get right into it. I personally really enjoy the new input system. Its robust. The code doesnt rely on update methods constantly checking for input. You dont have to develop logic for different devices. Its over-all a lot better than the legacy input system to me. Yes it…

Unity Game Development

2 min read

Unity Game Development

2 min read


May 14

Objective #4: Destructible Box

In this article I want to cover a situation which pressing the interact button and holding the interact button do 2 different things to the same object. This is a little bit different than the Zone Type interactions where 1 zone can be a press while the other is a…

Unity Game Development

2 min read

Objective #4: Destructible Box
Objective #4: Destructible Box
Unity Game Development

2 min read


May 11

Objective #3: Convert Drone Controls

This game has a drone in it. After blowing up the car an d hacking the laptop, you can fly a drone around. Currently this is being handled with the legacy input system. Lets convert it! First step is to create a new Action Map for the drone controls. The…

Unity3d

4 min read

Objective #3: Convert Drone Controls
Objective #3: Convert Drone Controls
Unity3d

4 min read


May 10

Objective #2: Interactions

In this game, the player is basically tasked with interacting with objects in the scene. When these objects are interacted with, the game proceeds. This article will cover how to make the E button and the West button on game pads handle different KINDS of interactions whether they are simple…

Unity Game Development

4 min read

Objective #2: Interactions
Objective #2: Interactions
Unity Game Development

4 min read


May 9

Objective #1: Convert Player Movement

In this article I’ll go over my process for converting player movement from the legacy input system to the new input system in Unity. If you’ve made it this far, surely you have an old project or 2 with the legacy input system driving all your inputs. Open it up…

Unity Game Development

3 min read

Objective #1: Convert Player Movement
Objective #1: Convert Player Movement
Unity Game Development

3 min read


May 8

Slightly Deeper Dive into Interactions

In previous articles I’ve gone over Interactions briefly. Actions can have several different interactions and you can code out logic based on the type of interaction. Understanding this requires a basic understanding of that fact that Interactions have a set of different phases they can go through in response to…

Unity Game Development

2 min read

Slightly Deeper Dive into Interactions
Slightly Deeper Dive into Interactions
Unity Game Development

2 min read


Apr 24

Understanding 1D Axis Control Type and Processors

You’ve probably played around with some of the action types and control types already. In this article I want to demystify the Axis Control Type. I see a lot of stuff online where folks are trying to use ReadValue<> and look for a Vector2 type when they use a 1D…

Unity3d

3 min read

Understanding 1D Axis Control Type and Processors
Understanding 1D Axis Control Type and Processors
Unity3d

3 min read


Apr 24

Charge Beam Set Up

In this article I’m going to get a little experimental. You’ll see a slight change in the look of the application I’ve been working on. Thats just so I can showcase how to use the New Input System in a way that creates a charge beam functionality. Lets go! So…

Unity Game Development

2 min read

Charge Beam Set Up
Charge Beam Set Up
Unity Game Development

2 min read


Mar 23

Basic Scripting Set Up

In this article I’ll cover a basic set up when scripting the functionality for the actions we set up in the previous article. My goal is to simple print a message to the console when the correct key bindings have been pressed. Lets start with the Fire action. First, I…

Unity3d

5 min read

Basic Scripting Set Up
Basic Scripting Set Up
Unity3d

5 min read

Gerald Clark

Gerald Clark

73 Followers

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